MATCHED gives both eyes the same wire-number structure while emphasizing a different digit in each eye. Fuse both views, read the target, then select its cell.
PARALLEL
L · VIEWR · VIEW
Look through the screen. The left eye uses the left panel and the right eye uses the right panel.
CROSS
R · VIEWL · VIEW
Cross your gaze in front of the screen. Each eye uses the opposite panel.
- Drag a cell
- Pan at that cell's true depth
- Drag empty space
- Orbit the cube
- Right drag
- Orbit from anywhere
- Idle
- The cube rotates slowly until you grab it
- Wheel
- Move the focus plane near or far
- Ctrl/⌘ wheel · pinch
- Zoom through RG levels
- Select
- Test a fused number
- H J K L
- Move focus across the projected cube
- U / I
- Move focus farther / nearer
- Enter
- Select the focused cell
- Finger
- Point to move in 3D; pinch to select or drag
- FOCUS Z
- Set the viewport-depth focus plane
- PARALLAX
- Adjust stereo separation
- ◉
- Click to lock; hold for a temporary reveal
BINOCULAR LABELS
Matching contours give the eyes stable correspondence before contrast carries any complementary information.
MATCHEDBoth eyes see both digits; tens leads in the left eye and ones leads in the right.
SHAREDBoth eyes receive the same complete high-contrast label.
SPLIT · LEGACYEach eye receives one exclusive digit, which may cause binocular rivalry.
RG MERGE LAB
SUPPORT decides which neighboring cells become one parent. VALUE independently decides how their numbers become one observable.
BLOCK 2×2×2A stable hard partition for identity-bearing UI objects.
GAUSSIAN 3³An overlapping low-pass support for continuous fields; not unique ownership.
GRAPH 6-NConnected hard groups selected by value similarity along face-neighbor paths.
Free-viewing should feel relaxed. Stop and rest your eyes if the image feels uncomfortable.